package com.czapl.units;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.czapl.drawing.AnimatedSprite;
import com.czapl.drawing.CUnit;

public class PegasusUnit extends CUnit {

	public PegasusUnit() {
		super();
		TextureAtlas textureAtlas = new TextureAtlas(Gdx.files.internal("data/units/resources.atlas"));
		m_sprite = new AnimatedSprite(textureAtlas, "unit1", 2);
		m_name = "Pegasus";
	}

}
